Move up the passage here and head to the northeastern corern of the map, where youll find a barrow guardian. In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. Dont insult her initially and shell warm to you eventually. One thing to note about Okku is that you cannot control what he selects when he levels up, and you also wont be able to equip him with anything other than a single amulet and a pair of rings. To do so, head to the northeastern corner of the Wells and drink from the pools there after buffing yourself and Gann. Were only going to list the spells needed for crafting arms and armor; we never bothered much with wondrous items, although in retrospect it probably wouldve been handy. This guy will be a big help against Akachi if you can cast Epic Gate. Alternately, you can attempt to buy the boy off of him; he claims that bringing Kepob to the Coven will tell you why hes so valuable. You can also find the secret room behind the exit portal here to find the Mourningring and the Thayan Knight Halfplate, both very good magical items. The rumbling that this causes will open the way to Gulkaushs chamber, but the debris it brings down from the ceiling will prevent you from completing either of the other quests here and likely cost you a lot of money from bodies that you wont be able to loot. He acts as something of a Sorcerer for divine spells, meaning that he has fewer spells available to him, but he can cast them more times per day. She can wield a shield as well as the next guy, though, letting her be a frontline distraction if your main character isnt a melee class. Head back to a portal and do so. Youll find two items there: a Large Charred Branch, and a set of Bark Cinders. Lastly, you can pay the boatman in Mulsantirs docks 10,000 gold to allow you to head north of Mulsantir to the outpost there. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. Ah, the loving embrace of a demon's wings. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. Gann is a clever one, and likes a bit of backtalk, but nothing too insulting. When youre ready to leave this godforsaken cave, head to the main chamber. Take Liennas key and head through the shadow portal at the rear of the Veil. You can pick the locks on the doors here; they dont require a special key or anything. Magda will tell you all about Lienn and her pecadilloes. Its a mighty helmet for any character, so its worth getting. Speak to Yusev the Acolyte here, who complains about the fact that his necromantic studies have fallen into disfavor with his god. Fourth Door: The fourth door is the one that youll be returning to this area for in the future. With that in tow, you can explore the various points of interest on this floor. ALL RIGHTS RESERVED. The conversation tree may allow you to avoid eating its soul, but we found it easiest to simply devour the spirit and move on to the next part of the encounter. Avoid it for the moment and search the rest of the level for items and enemies to kill. Its not difficult to do so, but getting through the conversation with some influence gains can be a little trickier. Hell take damage, but wont die. Middle game, you have Grobnar, Middlelate, Sand and Zhaeve. Previously you had to distil essences from reagents, then combine those with gems and armour/a weapon on a special crafting table, then cast a specific spell to enchant the item, following a recipe in a book you might find as treasure. Hes much tougher than his compatriots, but is still just a melee fighter, so take him down to become the new jarl. After a bit of bantering, the spirits will attack you. Cast enervation on a magic workbench containing the above. Bishop will never dump a load of cargo again. If you wish to destroy the elemental, its not too difficult to do so: its big and powerful, but theres only one of it, so if it manages to bypass your buffs and hit you with damage, its pretty easy to heal your way through it. Head there and attempt to find out how she communed with Myrkul. Phew! Thatll leave you with the Shape of Fire Essence, which you can throw into your Enchanters Satchel and use with the Mold Spirits feat to enhance a weapon or piece of armor. Read everything here before interacting with the body; there are two books and a revenge list. Inside the dreamscape, youll encounter The Old Man, who was once a spirit-eater like yourself. Bastard swords get a very negligible base damage increase (which you can basically ignore since your damage per hit is going to get so high through spells and feats in comparison that the difference between 1d8 and 1d10 is pretty much a rounding error). Had to make a new weapon. It would appear that Okkus oath to the previous spirit-eater involved taking him to the chamber where you began the game: the runes there were intended to trap the curse inside of you. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. With a little jawing, youll discover that hes actually a genie, although he seems to wish you no harm. Anyway, if you have Stoneskin or Premonition on your characters, then the Gnolls are really just a distraction. Kill them and speak to the actors again to open a portal moving onward. Material: (Metal) Adamantine. When you unlock the lower levels of the Death Gods Vault, you can find a book called the Tome of Profane Rebirth in the Archives there. Gann will be a great companion for you, so be sure to nab him here. The ones to look out for are Stoneskin, Premonition for Safiya herself, the Mass Buff spells at level 6 (with Mass Bears Endurance arguably being the most important), and, perhaps most importantly, a Persistant Haste spell. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. Buff all of your characters thoroughly before approaching Ivin, and keep Safiya and Gann well behind your main character by issuing a Hold order. He cant do much to help you with your curse, but he will be able to strengthen Okku, should you wish him to do so. Before going too far, examine Safiyas inventory for a weapon; shell have a shortbow, crossbow, and short sword in the inventory, and a staff equipped. Give the scrolls to Safiya to let her scribe them if you cant use them yourself. First of all, you will require an item called Enchantment Focus which is sold within the Laboratory in the Lower Ward. A full party could be created and directly controlled by the player (as opposed to Neverwinter Nights, where only one character could be directly controlled at a time). Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. Luckily for you, your map is marked with some notable areas. What you need to do is take the activation orb, place it on the hotbar of one of your characters, then place Safiya into the focusing site between the obelisk and the first mirror. Devour one spirit per day, at most, and use Suppress when youre near a lot of spirits, and you should be ok for the most part. Weapon Enchantments are unique enchantments equippable in the Weapon Enhancement Slot in many high-level Main Hand Weapons. Before you manage to go anywhere, Efrem the Stag and Susah the Crow will speak to you, offering to lend their aid, but only if you find their sister. Summon helper creatures if you can to help in the battle. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. If you head inside, Inarus will appear behind you, blocking your exit, and start to buff himself up. Aka use INT 14 at least if you want to use skills. If it's not too much work for you? When you land in Thay, youll be on the Thaymount, the mountain outside the Academy of Shapers and Binders. If you head to the southeast, youll find the Blighted Trees. If you examine the Keeper, youll find that its powered by spirits. Youll gain a small amount of XP for doing so. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE), Press J to jump to the feed. Ask Imsha and Tamlith about the gigantic rock in the Immil Vale, and theyll tell you that its called the Mosstone, and apparently has the ability to cause wondrous dreams to those that sleep under its shadow. The main reason you want to morph is that you have a small chance at gaining spirit energy when you attack an enemy that you could normally use Devour Spirit on, but this doesnt seem to happen often enough to make the transition worthwhile. If you return to the bheur, though, and tell her that the spirits now believe her to be gone, she probably also wont believe you! Youll start in different areas of the dungeon depending on whether or not you entered from the docks or were teleported here by the Mistress. Another feat we never obtained, Eternal Rest will let you devour the evil energy inside undead creatures to recharge your spirit energy, but it does not increase your craving at all. These enemies are going to be plenty tough, so be prepared before tackling them. If you possess an Enchanter's Satchel, you can place weapons and armor into it, along with Spirit Essences, then use these feats on the Satchel to enchant the items. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. The tub will damage you for 25 points of cold damage each round, and youll have to take off all your equipment and remove all of your enchantments before entering, so theres little chance for you to cheat. The following enchants are optional, depending on your preferences and play style: Fire Aspect II (sets enemies on fire), Knockback II (pushes enemies away when you hit them - can be helpful or very annoying). As the fight progresses, Akachi will shed parts of himself and create minions of himself. Email news@gamespot.com. The nearby machine isnt marked on your map, but if you examine it, either you (via a Lore check) or Safiya should be able to deduce its basic functionality. But wouldn't the crit rate of Simitars be more useful then? You cannot Bash them, however, so youll have to either pick them, use Knock on them, or find some other way of disengaging the locks. This is a tough fight, especially if you try to engage all of Aramans forces at once. Now that youre free of the weakness, you can begin to explore a bit. If you manage to defeat him (which is possible, with a very good enchanted weapon and a large number of attacks per round), youll earn the Transcendent Edge, a large falchion that appears to mostly be normal, save for the bonus feat "Spirits Ruin". You can kill them, sure, but you can also challenge the jarl and attempt to take his crown. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. Wells of Lurue Bear Bugfix & Ice Troll Lodge Bugfix. Volomer will only join if three of the other berserkers have already joined the rebellion. It requires pretty huge attack rolls to actually hit; if you have Safiya, then your best bet might be to get her to cast numerous Polar Rays on it and hope that that takes it down. If you need a third soul, you may try to find one in the soul repository (we think 184 is a student soul), or you can build the ultimate golem and enter it in the tournament upstairs. Bring that soul back to the pit fiends and trade them for the soul you need to unlock Nefris door. Apparently Windy wished his master to disappear, but Enzibur instead killed him, thus causing one of the conditions to be met. Windelhelm made a deal with a devil to achieve greater power, but now wishes to reclaim his soul. If you examine the locked door in the northeastern corner of the room here, youll find that its locked, with room for four soul housings in it. Before you talk to any of them, though, you can enter the dreamscapes of the remaining thralls here and attempt to rescue them; that will eliminate them from the upcoming fight (if indeed there is a fight). We waited until Act III to complete this quest, but didnt notice any actual difference in Okkus stats, so if youre attached to the Spirit Essences, you may simply want to hold onto them. In Motb, you'll have to make sure that Safiya has the right spells to craft with - (relevant) scrolls aren't very easy to come by. Hell be an easy kill. Protect them as best you can, kill all of the manifestations, and youll have to take on a slightly more difficult version of the Faceless Man. +8 ac, +8 regen, 25% slashing immunity and something else. You can choose to visit the prisons of any of them. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. Note that if you have Gann in your party here, hell engage Darovik in a long conversation about the fate of his soul. Safiya can offer you some insight on the Keeper of Doors, and youll gain some influence with her, to boot. When you think youre ready to join, head into the lodge and speak to Jurak. Download the best games on Windows & Mac. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. Also dont forget to issue an Attack Nearest order; if you leave your party on Hold Ground, they wont attack anything! Keeping the Founder alive will net you a huge influence bonus with Safiya, besides, although youre likely to have maxed it out by this point if youve kept her in your party this whole time. If you attack a fey spirit, an elemental, or an incorporeal undead creature (such as a shade or wraith), wait until it gets to the Near Death stage and quickly use Devour Soul on it (you may want to command your teammates to switch targets away from it to avoid accidentally killing it in the meantime). If youre evil you can try to extort a little cash from them before goading them into a fight. This quest sounds like it should be the name of some cheesy 70s paperback fantasy novel. (Two caveats: I started with my OC char, including equipment except for weapon: as a consequence, I kept my Thieve's Hood through motb - don't think you can find/buy that in MOTB. List of Mods for Mask of the Betrayer. Gann can also cast druidic spells, including Summon Creature, Heal, and Restoration. As you exit the Veil, a group of witches will accost you and accuse you of being the cause of an army of spirits on the gates of Mulsantir. Therell be five rounds that you have to fight through to reach the end, with each getting progressively more difficult. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. If that doesnt work, you can probably clear them out by using Provoke Spirits and killing the lot of them. The door in the room you wind up in will lead to a room full of portals, which also features the Keeper of Doors, a large golem. Head through it and explore a bit. If you feed your addiction by consuming multiple spirits per day, your addiction will grow and youll need to consume more and more spirits just to keep your spirit energy at a manageable level. Found only in meteorites and the rarest veins in magical areas, adamantine is an ultra-hard metal that adds to the quality of weapons and armor. If you do wait until dusk, a Shadowy Portal will appear. Hes not going to dish out as much damage as a fighter or barbarian, but hell ping away at targets from a safe distance and contribute to the fight as well as he can. In it, youll find the spirits of a few of your ancestral spirit-eaters, who guard a woman dressed in red. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. You can also attempt to fight all of the spirits within the vault, if you wish. When you arrive, Safiya will give you a bit of a rundown on why youre tagging along with her in the first place. I haven't played D&D since 2002 (3rd edition? When you reach the room with the Cell Doors on either side, park your party members in the previous hallway and move a single character in to bait all of the Hoary Mummified Priests there into smashing their doors and coming after you; itll be easier to goad them into coming backwards into the last hallway and taking them down as they come. You can find the Prison to the north. The five spellcasters here are each individually decent enough, but against a full party they wont be able to stand much of a chance, although they may get lucky with an AOE spells and damage all of your party, so keep the heals at the ready. They have some pristine and brilliant essences for sale, so nab those if you like. These three items are listed in the toolset under "Special Edition". So they're more unique/better Long Swords than Bastard Swords? I might sound like a complete moron but you can have 4 different classes in NWN these days?! Safiya will tell you about a salve that can be made to further strengthen the golem; have her use the Hellfire Powder on the alchemists table nearby to make the salve, then right-click on the golem and select "Talk To" to apply the salve onto it. When the enemies are dead, loot the bodies and head through the portal beyond. When youre ready to move on, return to Mulsantir and sell the huge number of magical clubs you have at the merchants, and stock up on new ammo for Gann and Safiya, if necessary. Kill it to find a pair of Shocking Golem Arms; it would appear that youre going to be making a new golem in the expansion. Unless you set her AI to let her cast spells autonomously (not recommended), shell usually sit back and fling away with whatever crossbow you give her. Dalenka can be quickly taken down if you focus on her, while Kozlov is a bit tougher. Youll spawn a group of skeletons and dread wraiths here. Youre now forced to fight the bizarre entitiy within you; it hungers for souls, and grants you some new abilities related to them. Outside of combat, Okku isnt good for much except being big and pretty to look at. Thatll buff it quite a bit. You can drop the housings that youve found onto the floor to get around this, but theres an easier way to avoid the defenses: simply load up one of your characters with all of the housings in the repository, then switch to another character, tell the first character to stay put, then walk the second character over to the stairs leading to another level. You cant kill the Scribe; hell simply disappear if you attack him. The Sleeper is a woman who appears to be lost in dreams, standing nearby. Luckily, you can prepare yourself for this fight and choose when to become hostile. Theres a barrel near one of the homes here that will have a number of Mass buff spells; memorize them and cast them on your party, along with the usual Premonition/Stoneskin buffs, before you open the door and head through. When you tell Nuum about the letter, youll have four options to choose from. Hell tell you that there are three trials that you have to pass, administered by Lena, Forovan, and Yulia. When you defeat the Faceless Man a second time, the Founder will appear to you, and lay down the law on how things are going to go after your final encounter with the Faceless Dude. Feel free to devour one of them if need be. Youll be told that there are two ways to escape from the barrow: you can either bash the bear skeleton bones in the middle of this room to anger the spirits, then defeat them; or head to the northeastern corner of the barrow to reach the Pool of Offerings. Devouring a soul is, obviously, an evil act, while devouring a spirit will negatively impact your influence on Okku. Well start with buffing. Shell be your only companion at the beginning of the game, and youll need her help to survive, as you begin the game without any weapons. Mulsantir is the first major city youre going to see. When Gulkaush is defeated, shell go through a lengthy speech about how she came to dwell in the Skein. Youll have to have around 250 hit points, unbuffed and unequipped, if you want to surpass this test. They want to fight, but theyre easy enough to kill. The third option will shift you towards lawful evil, while the fourth will just shift you towards evil. Shell come outside and attack you with whomever remained loyal to her, so it will at least be Dalenka and Kozlov versus you and your gang. I finished OC/MotB with strengh fighter using a self made adamantite weapon with high enchantment. If you want to wrap up some of the quests that you have, though, such as The Betrayers Crusade and A Question of Faith, you can head down to the lower level, head through the unlocked door to the north, then head to the east to find the Vaults archives; thatll contain the books you need to move on in those quests. Ankhriva will drop a very nice wand when he dies, and youll net a couple thousand experience for the kills. Theres a large open area there with an Ancient Wooden Chest in it. One of Many is an interesting follower, but also a problematic one. These bears guard the Wells of Lurue. You can find Hellfire Powder in one of the locked chests here, as well as a bunch of magical weapons and armor on the racks nearby. Alternately, you can make a habit of casting Shapechange and transforming Gann into a powerful frontlines fighter. After she died, Gulkaush reappeared at full health, but it was a simple matter to bring her back down to zero. Unfortunately, Enzibur has him under contract. Either way you go, the Founder will give you the true Silver Sword of Gith, which will be a pretty powerful weapon to put in the hands of anyone who can use it. Youll gain the Shadow Mulsantir and Prodigal Daughter journal entries. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. Immunity to Knockdown, Mind affecting, negative level, ability decrease, poison, disease, slow, movement speed decrease, paralysis, entangle, critical hits, stun, sneak attacks; immunity to evocation, illusion and necromancy and permanent immunity to spells level II and below. His compatriots, but it was a simple matter to bring her back down to become nwn2 motb best weapon enchants new jarl yourself... 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