Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. You have proficiency with this war pick if you are a dwarf. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Padded. You gain a +2 bonus to attack and damage rolls while wielding this weapon. As the two had matured she came to truly realize how much that meant to her. Unconscious allies within 10 ft. gain advantage on death saving throws and treat a 19 as a 20. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. Miniscule birds soar through the clouds, both on the paper and off. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Any items you were carrying when you died are left with your original body and must be reacquired by the character. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Regeneration. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. Any limbs regrown by the Regeneration trait do not change back to flesh. Fate's Bond. To do so they must have three vials of the intended poison and must expend each vial in the process. Each variant corresponds to a matching variant of elemental Mephit. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. Check out how this page has evolved in the past. Uploaded by burningbright. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. Roll a d20: Weapon (hand crossbow), rare (requires attunement). The items in this compendium are an assortment of items I have collected or created. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. You gain the following benefits while wearing it: Then roll another d20. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. As the weapon gains charges the clear blade fills with blood. To increase the Save DC or To-Hit a number of ounces must be used equal to the desired increase times 2, for example; a +1 modifier will take 2 ounces, a +2 modifier will take 4 ounces, a +3 modifier will take 6 ounces, etc. The blade of this glaive crackles with potent electrical energy. This lantern provides light like a normal lantern. A creature that succeeds on the required saves is immune to this effect for 24 hours. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Weapon (halberd or quarterstaff), legendary (requires attunement). Winter's Heart is the still beating heart of a white dragon. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Weapon (dagger), rare (requires attunement). I hope to . Wondrous Item (crown), Artifact (requires attunement). You have a +1 bonus to attack and damage rolls made with this magic weapon. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. A full list of D&D 5e items. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. While holding it, you can use a bonus action to transform it into its scythe form. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. Additionally you know the Druid Craft and the Decompose cantrip. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. Armor (plate), Artifact (requires attunement). This is my original series of Mysterious Wonderwares, organized by rarity. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Every year that the creature stays attuned to Kyzzierth's Renown they must make a DC 10 Wisdom saving throw, this DC increases by 1 for every success and resets to 10 for every failure. Once you complete the quest, you become attuned to Oathkeeper. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. The Devourer speaks with a cruel and demanding voice. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Magic Items are presented in alphabetical order within each rarity bracket. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. Attacks made with this weapon while it is in the border ethereal deal force damage instead of necrotic. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. You have a +1 bonus to attack and damage rolls made with each of these bullets. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. A creature attuned to Kyzzierth's Renown has true sight out to a range of 60 feet and dark vision out to a range of 120 feet. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. So thus was Lux born. In addition, the coat has 5 charges and regains 1d4 + 1 expended charges daily at dusk. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Each of these bracers are linked to a small demi plane. Bound to Life. Common - Armor. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. The interior of this coat functions as a Bag of Holding. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. When you cast a spell as a ritual, it only takes 5 minutes longer to cast than normal, rather than 10. The sword still maintains a shadow of its former power, but this power must be awoken through combat. Leather. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. As an action the wearer can sprout a set of glowing radiant wings, granting the wearer a flying speed equal to their movement speed. Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat. Hairable Ideas includes the Arcane Razor. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. If the creature was levitating or can hover, the creature safely descends at a rate of 60 feet per round until it reaches the ground instead. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. This dagger has a +1 to attack and damage rolls. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. As an action, while in an area of darkness, a creature attuned to this weapon can turn invisible for as long as they are in an area of darkness and move no more than half their movement speed. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. As an action, a player can throw up to 4 of the "bags" at a target location within 20 ft. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Shift - The single edged blade of this dagger does not cast a reflection as would be expected, instead it seems to reflect the environment as if it were being held in a location approximately 30 feet away in a random direction. This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. This dagger deals an additional 1d6 cold damage on a hit. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. Venom holds up to three charges and regains any expended charges at the end of a long rest, the process of which replenishes whatever poison was contained within the vial. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. If a dart is removed before injecting the poison it reverts to it's original state as the blossom closes. On a hit the target takes no damage, but is instead restrained by the bola. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. You have advantage on Dexterity saving throws. Weapon (flail), Very Rare (requires attunement). You gain a +1 bonus to ability checks and saving throws. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Nothing against the creator, items like these just turn me right off. While attuned to Oathkeeper you gain a +2 bonus to your Charisma score. The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. You can use an action to attune to this seed by planting it in rich soil. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Once planted, the tree cannot be moved and your attunement cannot be broken by distance. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. The pitch black arrowhead seems to drain the light from around it. Repeat the saving throw at the end of each turn, ending the frenzy on a success. Death's Vigil. Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. You can ignore the loading property of both weapons if you are proficient with them. The dagger can hold up to 9 charges. 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