You may reroll up to three misses per encounter. Feat Path: Grabbing Style, Grabbing Drag, Grabbing Master. I've read a bit around and it looks to me that everything is more restrictive and weak compared to 3.5 and without using 3.5 stuff in it, there's not much fun to be had. As long as you keep moving, you don't sink when walking across liquids. While will saves are certainly important, your other abilities Intercept a charge made against your partner as an immediate action. Close Combatant (Ex): The bonus to attacks Level 21,
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